KONAMI GROUP CORPORATION

KONAMI GROUP (9766): FY2025 Results Summary — Revenue Up 17.1% and Profit Up 33.9% on Digital Entertainment

Earnings Summary 2026.08.23
KONAMI GROUP (9766): FY2025 Results Summary — Revenue Up 17.1% and Profit Up 33.9% on Digital Entertainment

This article is based on publicly available IR materials and is not a recommendation to buy or sell any specific securities.

Note: KONAMI GROUP labels the 12 months ended March 31, 2026 as “FY2026” in its presentation materials. This article follows our site-wide convention of calling the most recently completed fiscal year “FY2025” in the title and URL, while all tables and text below keep the fiscal-year labels used in the company’s materials.

KONAMI GROUP CORPORATION reported revenue of 493.7 billion yen for FY2026 (12 months ended March 2026), up 72.1 billion yen or 17.1% year on year. Business profit rose 34.5 billion yen (+31.6%) to 143.6 billion yen, operating profit rose 33.9 billion yen (+33.3%) to 135.9 billion yen, and profit for the year attributable to owners of the parent rose 25.3 billion yen (+33.9%) to 100.0 billion yen. Digital Entertainment accounted for 371.0 billion yen of revenue and 136.0 billion yen of business profit. For FY2027 the company guides to revenue of 505.0 billion yen and operating profit of 143.0 billion yen.

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Consolidated Results (Full-Year Actual)

Revenue was 493.7 billion yen against 421.6 billion yen in FY2025, and the presentation shows FY2026 revised guidance of 468.0 billion yen. Operating profit of 135.9 billion yen compares with revised guidance of 123.0 billion yen, and profit for the year of 100.0 billion yen compares with revised guidance of 86.0 billion yen. Earnings per share was 737.80 yen versus 551.00 yen a year earlier. On the consolidated business performance page, the operating profit margin was 27.5% of revenue in FY2026 against 24.2% in FY2025, with total cost of revenue at 50.7% of revenue (52.8% in FY2025) and SG&A at 20.2% (21.3%). Figures in the presentation are prepared in accordance with IFRS and rounded to the nearest one hundred million yen.

Item (JPY in billions)FY2025 Actual (12 months ended March 2025)FY2026 Actual (12 months ended March 2026)YoY Change (Amount)YoY Change (%)FY2026 Revised Guidance
Revenue421.6493.772.1+17.1%468.0
Business profit109.1143.634.5+31.6%131.0
Other income and other expenses△7.2△7.7△0.5△8.0
Operating profit101.9135.933.9+33.3%123.0
Profit before income taxes104.0140.736.7+35.2%123.0
Profit for the year (attributable to owners of the parent)74.7100.025.3+33.9%86.0
Earnings per share (JPY)551.00737.80186.80634.42

Segment Results

Digital Entertainment revenue rose 65.8 billion yen (+21.5%) to 371.0 billion yen and its business profit rose 37.1 billion yen (+37.5%) to 136.0 billion yen. Arcade Game revenue rose 2.3 billion yen (+9.6%) to 26.4 billion yen with business profit of 6.8 billion yen (+4.8%). Gaming & Systems revenue was 43.1 billion yen (+1.0%) while its business profit fell 3.7 billion yen (△50.4%) to 3.6 billion yen. Sports revenue was 49.5 billion yen (+1.9%) with business profit up 1.2 billion yen (+52.9%) to 3.4 billion yen. Segment revenues include inter-segment sales.

Segment — Revenue (JPY in billions)FY2025 ActualFY2026 ActualYoY Change (Amount)YoY Change (%)FY2026 Revised Guidance
Digital Entertainment305.2371.065.8+21.5%348.0
Arcade Game24.126.42.3+9.6%24.5
Gaming & Systems42.743.10.4+1.0%43.0
Sports48.549.50.9+1.9%49.0
Others3.66.32.7+74.8%6.5
Eliminations△2.4△2.4△0.0△3.0
Total revenue421.6493.772.1+17.1%468.0
Segment — Profit (JPY in billions)FY2025 ActualFY2026 ActualYoY Change (Amount)YoY Change (%)FY2026 Revised Guidance
Digital Entertainment98.9136.037.1+37.5%122.5
Arcade Game6.56.80.3+4.8%7.0
Gaming & Systems7.43.6△3.7△50.4%5.0
Sports2.23.41.2+52.9%3.0
Others△0.50.51.11.0
Corporate expenses and eliminations△5.3△6.8△1.5△7.5
Total business profit109.1143.634.5+31.6%131.0
Other income and other expenses△7.2△7.7△0.5△8.0
Total operating profit101.9135.933.9+33.3%123.0
Profit by business segment for FY2026 with year-on-year change and revised guidance
Source: KONAMI GROUP CORPORATION, FY2026 Financial Results (May 8, 2026) P.6

Business Highlights by Segment

In Digital Entertainment, operating profit was 128.1 billion yen (+38.6%) and the operating profit margin was 35% against 30% in FY2025; operating profit includes other expense of 6.5 billion yen in FY2025 and 7.9 billion yen in FY2026. The company cites continued userbase expansion for eFootball, which announced global downloads exceeding one billion in April, strong repeat sales of series including Metal Gear and SILENT HILL, and positive reception of the LIMIT OVER COLLECTION Yu-Gi-Oh! cards featuring “Extended Art” design.

Arcade Game posted an operating profit of 6.8 billion yen (+4.8%) and a 26% operating profit margin, with releases of FORTUNE TRINITY JURASSIC TREASURE, SAZAE-SAN Machigai Sagashi and GASHAAAAN, plus positive reception of prize merchandise featuring popular IPs such as Yu-Gi-Oh!. Gaming & Systems operating profit fell to 3.7 billion yen (△50.1%) and its operating profit margin declined to 8% from 17%, even as the BOMBERMAN, Red Fortune Rail and Dragon Firecracker series recorded strong performance on the new Solstice 49C cabinet and SYNKROS was installed at casino properties in Arizona and on cruise ships. Sports operating profit rose to 3.8 billion yen (+34.9%) for an 8% margin, with four pilates studios opened in Q4 and 17 more scheduled from FY2027 Q1 for a cumulative total of 102 studios, the announced May 2026 opening of a fourth Personal 30 personal training gym, and the start of operation of sports facilities on behalf of local governments in Yuki City (Ibaraki), Hachioji City (Tokyo), Shizuoka City (Shizuoka), Hyogo, Higashihiroshima City (Hiroshima) and Fukuoka City (Fukuoka) in April 2026.

Digital Entertainment revenue, profit and fourth-quarter summary
Source: KONAMI GROUP CORPORATION, FY2026 Financial Results (May 8, 2026) P.12

FY2027 Forecast

For FY2027 (12 months ending March 2027), KONAMI GROUP guides to revenue of 505.0 billion yen (+2.3%), business profit of 150.0 billion yen (+4.5%), operating profit of 143.0 billion yen (+5.2%), profit before income taxes of 143.0 billion yen (+1.7%) and profit for the year attributable to owners of the parent of 101.0 billion yen (+1.0%), with earnings per share of 745.08 yen. By segment, Digital Entertainment revenue is guided at 372.0 billion yen (+0.3%), Arcade Game at 29.0 billion yen (+10.0%), Gaming & Systems at 46.0 billion yen (+6.8%), Sports at 52.0 billion yen (+5.1%) and Others at 9.0 billion yen (+43.9%). Segment business profit guidance is 138.0 billion yen for Digital Entertainment (+1.5%), 7.5 billion yen for Arcade Game (+10.6%), 6.5 billion yen for Gaming & Systems (+78.1%), 4.0 billion yen for Sports (+17.3%) and 1.5 billion yen for Others (+179.0%).

Item (JPY in billions)FY2026 Actual (12 months ended March 2026)FY2027 Forecast (12 months ending March 2027)YoY Change (Amount)YoY Change (%)
Revenue493.7505.011.3+2.3%
Business profit143.6150.06.4+4.5%
Operating profit135.9143.07.1+5.2%
Profit before income taxes140.7143.02.3+1.7%
Profit for the year (attributable to owners of the parent)100.0101.01.0+1.0%
Earnings per share (JPY)737.80745.087.28
Earnings guidance for FY2027 covering revenue, business profit, operating profit and net profit
Source: KONAMI GROUP CORPORATION, FY2026 Financial Results (May 8, 2026) P.8

Shareholder Returns

The declared FY2026 annual dividend is 221.50 yen per share, consisting of an interim dividend of 83.00 yen and a year-end dividend of 138.50 yen, an increase of 56.00 yen from the 165.50 yen paid for FY2025 and above the FY2026 revised forecast of 190.50 yen. The presentation states that, based on the earnings of FY2026, the dividend will be in accordance with the company’s basic policy of a 30% or more payout ratio. For FY2027 the company forecasts an annual dividend of 224.00 yen, up 2.50 yen, with an interim dividend of 112.00 yen (up 29.00 yen) and a year-end dividend of 112.00 yen (△26.50 yen).

Dividend per share (JPY)FY2025 DividendFY2026 Revised ForecastFY2026 Dividend DeclaredYoY ChangeFY2027 Dividend Forecast
Interim dividend66.0083.0083.0017.00112.00
Year-end dividend99.50107.50138.5039.00112.00
Annual dividend165.50190.50221.5056.00224.00
Dividend declared for FY2026 showing interim, year-end and annual dividend per share
Source: KONAMI GROUP CORPORATION, FY2026 Financial Results (May 8, 2026) P.7

Financial Position and Cash Flows

Total assets stood at 748.8 billion yen as of March 31, 2026, up 83.7 billion yen from 665.0 billion yen a year earlier. Total current assets were 424.5 billion yen (56.7% of total assets) and total non-current assets 324.3 billion yen (43.3%). Total liabilities were 184.2 billion yen and total equity 564.6 billion yen, with total equity attributable to owners of the parent of 564.5 billion yen, or 75.4% of total assets, equal to 4,164.58 yen per share. Cash and cash equivalents rose 33.3 billion yen to 327.6 billion yen, reflecting operating cash flow of +135.7 billion yen, investing cash flow of △55.3 billion yen, financing cash flow of △51.9 billion yen and a foreign-exchange effect of +4.9 billion yen.

This article is an analysis based on publicly available information and is not a recommendation to buy or sell any specific securities. Investment decisions are your own responsibility.

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