FURYU Corporation

FURYU Corporation (6238): FY2025 Results Summary — Operating Profit Up 48.1% on SEKAIKAN Growth and Photo Sticker Price Standardization

Earnings Summary 2026.08.24
FURYU Corporation (6238): FY2025 Results Summary — Operating Profit Up 48.1% on SEKAIKAN Growth and Photo Sticker Price Standardization

This article is based on publicly available IR materials and is not a recommendation to buy or sell any specific securities.

Note: FURYU labels the fiscal year covered by this presentation “FY3/2026” (the fiscal year ended March 2026); this article uses the site convention “FY2025” in the title and slug only, and keeps the company’s own year labels in the text, tables and segment data.

FURYU Corporation reported consolidated net sales of 44,767 million yen for the fiscal year ended March 2026, or 101.0% of the prior year, with operating profit of 3,315 million yen (148.1% year on year). The company attributes the result to strong performance in the SEKAIKAN Business together with price standardization in the photo sticker business. Ordinary profit was 3,302 million yen (144.8%) and profit attributable to owners of parent was 2,060 million yen (126.6%). For FY3/2027 the company forecasts net sales of 48,000 million yen and operating profit of 4,000 million yen.

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Consolidated Results (Full-Year Actual)

On a 4Q cumulative basis, net sales rose to 44,767 million yen from 44,305 million yen, while operating profit increased to 3,315 million yen from 2,239 million yen. The materials describe the drivers as strong performance in the SEKAIKAN Business, together with price standardization, which drove both revenue growth and a significant increase in profits. In the fourth quarter alone (January–March), net sales were 12,112 million yen (113.9%) and operating profit was 403 million yen (217.4%), although profit attributable to owners of parent for the quarter was 188 million yen (84.9%).

Item (Unit: million yen)FY3/2025FY3/2026%
Net sales44,30544,767101.0%
Operating profit2,2393,315148.1%
Ordinary profit2,2803,302144.8%
Profit attributable to owners of parent1,6272,060126.6%
Consolidated Overview for FY3/2026 showing net sales and operating profit by segment, ordinary profit and profit attributable to owners of parent
Source: Material for Briefing Financial Results, The Fiscal year Ended March 2026, P.11

Segment Results

The SEKAIKAN Business posted net sales of 27,707 million yen (109.3%) and operating profit of 2,337 million yen (132.1%), driven by strong overseas product sales and expensive hobby goods. The GIRLS Trend Business recorded net sales of 14,388 million yen (97.1%) and operating profit of 3,589 million yen (114.0%): although both the number of plays and the number of members decreased, profit increased due to price unification. The FURYU New Business posted net sales of 2,672 million yen (64.4%) and an operating loss of ▲454 million yen, reflecting a one-time loss from software amortization for console games and related items.

SegmentMetricFY3/2025FY3/2026%
SEKAIKAN BusinessNet sales25,33827,707109.3%
SEKAIKAN BusinessOperating profit1,7682,337132.1%
GIRLS Trend BusinessNet sales14,81814,38897.1%
GIRLS Trend BusinessOperating profit3,1473,589114.0%
FURYU New BusinessNet sales4,1482,67264.4%
FURYU New BusinessOperating profit▲430▲454
Company-wide costsOperating profit▲2,246▲2,156

Within the SEKAIKAN Business, arcade prizes were 19,624 million yen (105.4%), overseas product sales 3,620 million yen (137.5%), expensive hobby goods 2,867 million yen (112.5%) and lottery 1,593 million yen (103.3%). The materials note that overseas sales expanded in North America and Hong Kong while China was slightly sluggish, with a sales breakdown of China 20%, North America 30% and Asia (excluding China) 30%. The average remittance rate at the time of purchase was 150.1 yen per USD for the full year, against 150.3 yen in the prior year. Within the GIRLS Trend Business, PiCTLINK grew to 6,822 million yen (110.3%) while photo sticker sales in amusement arcades declined to 6,116 million yen (87.7%).

Segment / CategoryFY3/2025FY3/2026%
SEKAIKAN: Arcade prizes18,61419,624105.4%
SEKAIKAN: Overseas product sales2,6323,620137.5%
SEKAIKAN: Expensive hobby goods2,5492,867112.5%
SEKAIKAN: Lottery1,5421,593103.3%
GIRLS Trend: Photo sticker – Amusement arcades6,9746,11687.7%
GIRLS Trend: Photo sticker – directly managed shops1,2661,16091.6%
GIRLS Trend: PiCTLINK6,1846,822110.3%
GIRLS Trend: Other32325177.6%
GIRLS Trend: GTB new business703854.3%
FURYU New Business: Console game software1,4581,26786.9%
FURYU New Business: Anime1,08795387.6%
FURYU New Business: Colored contact lenses8920
FURYU New Business: Other71045263.7%
FY3/2026 GIRLS Trend Business overview table with photo sticker, PiCTLINK and new business breakdown
Source: Material for Briefing Financial Results, The Fiscal year Ended March 2026, P.13

In the GIRLS Trend Business, the number of games played was 2,786 (10,000) for the full year against 2,957 in the prior year (94.2%). The company states that of 1.27 million paid PiCTLINK members, 1.25 million have transitioned to premium membership, putting progress of price standardization at approximately 98%, and that free junior high school membership exceeded 300,000. The number of directly managed shops was 34 as of March 2026, with sales decreasing due to the closure of unprofitable stores. In the FURYU New Business, the materials disclose an additional 217 million yen in software amortization (one-time) for console game software and a 140 million yen allowance for doubtful accounts (one-time) in the anime business; the colored contact lens business was transferred in March 2025 and is listed for comparison purposes only.

FY3/2027 Forecast

For FY3/2027 the company plans revenue and profit growth toward achieving its Medium-term Vision, forecasting net sales of 48,000 million yen (107.2% of FY3/2026), operating profit of 4,000 million yen (120.6%), ordinary profit of 4,000 million yen (121.1%) and profit attributable to owners of parent of 2,500 million yen (121.4%).

Item (Unit: million yen)FY3/2026 ActualFY3/2027 ForecastCompared to FY3/2026
Net sales44,76748,000107.2%
SEKAIKAN Business27,70729,000104.7%
GIRLS Trend Business14,38816,000111.2%
FURYU New Business2,6723,000112.3%
Operating profit3,3154,000120.6%
SEKAIKAN Business2,3372,800119.8%
GIRLS Trend Business3,5893,800105.9%
FURYU New Business▲454▲200
Company-wide costs▲2,156▲2,400
Ordinary profit3,3024,000121.1%
Profit attributable to owners of parent2,0602,500121.4%
FY3/2027 consolidated financial forecast table by segment
Source: Material for Briefing Financial Results, The Fiscal year Ended March 2026, P.17

Shareholder Returns

The dividend for FY3/2026 was raised: an initial estimate of 39 yen per share was upwardly revised to 40 yen per share. The company presents total shareholders return for the year as 31.5%, comprising a capital gain of 27.4% (965 yen at 3/2025 and 1,229 yen at 3/2026) and an income gain of 4.1% (annual dividend of 40 yen divided by 965 yen at 3/2025). A dividend forecast for FY3/2027 cannot be confirmed from the materials.

FY3/2026 Outcome slide covering consolidated results, dividend hike, total shareholders return and GIRLS Trend Business topics
Source: Material for Briefing Financial Results, The Fiscal year Ended March 2026, P.9

Business Portfolio and Strategy

The presentation shows how the business portfolio has shifted over ten years: net sales were 24,167 million yen in FY3/2016 and 44,767 million yen in FY3/2026, with the SEKAIKAN Business growing from 5.3 billion yen to 27.7 billion yen. By share of net sales, FY3/2016 was GIRLS Trend Business 67.5%, SEKAIKAN Business 22.3%, FURYU New Business 7.2% and Others 3.0%, while FY3/2026 was SEKAIKAN Business 61.9%, GIRLS Trend Business 32.1% and FURYU New Business 6.0% (the materials note that FY3/2016 segments differ from the current scheme, with GIRLS Trend figures a simple sum of Photo Sticker and Content Media). The company describes its growth strategy framework as transforming into a company that can compete globally by leveraging IP acquisition, photo sticker and kawaii, citing photo sticker machines and adjacent businesses at roughly 90% share and arcade prizes at No. 2 share in the industry, while supplementing weaknesses in marketing, branding and overseas know-how through partnerships.

This article is an analysis based on publicly available information and is not a recommendation to buy or sell any specific securities. Investment decisions are your own responsibility.

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